

You can win Demon's axes by defeating a mimic. Fight there at night and you will fight metal slimes in groups of 2 or 3 and an occasional group of metal babbles. In the first world, there is an island that has a shrine and some ice on the North Eastern end. Sit and fight for a long time and watch your levels sore, the longer you fight, the more you will get. I recommend using SpeedUp and Upper during the fight. In the second world, fight the Goopies (the little hands), kill all but one and it will call for reinforcements. You can usually be ironized long enough for them to lose all the MP's. This will make the Bomb crags Sacrifice over and over until they lose all of their MP's. When your turn comes again before they use Sacrifice, cast Ironize. When fighting bomb crags, damage them first until they're about to use Sacrifice. Once, you are done, a passage will open, and you are free to get the vase of drought. Go to the middle one and do the same thing with that. Then move it up and do the same thing that you did with the left one. Move it left until it comes to the space down and right of the upper left corner. Then go to the right side of the right one. Then you move it right until it can be pushed up to the top-left. You move the left one to the space down and right of the upper left corner. Move the left rock first, then the right one, then worry about the middle one. Look around and you will find some stairs. When you have one, use it in Edinberg so you can pass the guard. In Edinberg, you'll need an invisibility herb. How do you open secret passage for the Vase of Drought? They can be found directly east of the Shoals. Leave the town to lose all gold, but gain eight combat spells. Create characters in the town until prompted to remove one. Repeat this procedure to gain unlimited funds.īegin game play and immediately visit the King in Aliahan. Enlist three of the soldiers, sell their equipment, then remove them from your party to collect 400 gold. Create a list of soldiers, then go downstairs to the "Eatery". Leave the castle and travel to the "Adventurer's Hall of Registration".
